Game Mechanics

First Appearance

Update 0.11.0

Fishing is a game mechanic implemented in Update 0.11.0.


Fishing allows the Player to catch a variety of Fish, and a range other of Items using a Fishing Rod.

In order to fish, the Player must use the Fishing Rod in any body of Water. When a Fish is biting, bubbles appear, and the bobber sinks into the water for a few seconds. Within that time, if the Player pulls up the Rod, they can obtain various Items.





  • Raw Fish: The most common fish, which can be cooked into Cooked Fish for more Hunger value.
  • Raw Salmon: The second most common Fish, which also can be cooked into Cooked Salmon for a slightly higher Hunger value than Raw Fish.
  • Clownfish: Fish that cannot be cooked.
  • Pufferfish: Eating this fish will cause nausea and poison. Pufferfish cannot be cooked and can only be used for Brewing.


  • Bug: In a previous version, fishing in Lava was possible, but the bobber stayed in the lava even when the rod was pulled up.
    • This was changed so that the line would immediately be reeled in once in lava.
  • While Raining, the Player is more likely to catch Fish.
  • If the bobber is not directly exposed to sunlight or moonlight, the waiting time before the next catch could be doubled.
  • Fishing Rods can lose Durability in the following ways:
    • Fishing in Water will use up one Durability point.
    • Fishing on land will use up two Durability points.
    • Fishing a Mob will use up three Durability points.
  • Bedrock Exclusive: Fishing Rods have a cubic bobber.
  • AFK Fish Farms are not possible in Minecraft as it is more difficult to simulate the press of the fishing button.